An AI system developed by a new startup claims to be able to automatically detect, track and combat toxicity in online games, which is a much bigger problem than you might think.
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A player, a member of eSports Team Vitality, plays video games in the training room on January 16, 2019 in a ‘Gaming House’ in the western Berlin suburb of Halensee. – Berlin, which hosts the European Championships of the world’s most popular online video game “League of Legends” until the end of March, is an eSports talent pool with several European teams moving to Berlin for the championships .
The aforementioned AI system is called GGWP (short for “good game, well played”, which is a popular gaming acronym). According to Yahoo, it works by collecting and curating data about player behaviors in any game, which will help developers mix both in-person and automated review to more effectively combat toxicity in their games. online multiplayer games.
Apart from that, the AI system is also designed to give players reputation scores. These scores are the product of an analysis of an individual player’s behavior in reported matches, which, combined with an “understanding” of the culture of the game, can also help developers warn people if they are too toxic. (lower grades) or just ban them if they don’t pay attention to their antics.
But since every competitive online game is different, the creators of GGWP ensure that the system is fully customizable to fit any game’s culture. Let’s say a game like “Halo Infinite” would have a set requirements different from a game like “Fall Guys”.
How GGWP AI started
The GGWP AI system is the brainchild of former programmer Dennis Fong, who used the “Thresh” gamer tag during his noobs days in “Quake” and “Doom” in the 90s and early 2000s.
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THRESH/C/05NOV98/DD/LH–Immortal (aka Kurt Shimada, 15) and Thresh (aka Dennis Fong, 21) will compete in a game of ‘Quake 2’ for a Pro Players League contest with a total purse of $100,000
So far, GGWP has already raised $12 million in seed funding, just over two years after founding his San Francisco-based company, writes VentureBeat. He created the startup with Kun Gao, the founder of anime streaming site Crunchyroll, and George Ng, an expert in artificial intelligence.
According to Fong, their initial goal is to finally put an end to the toxicity of online games, due to their own experience as professional gamers in a competitive setting. He mentioned that while they had “no intentions” of starting a business in the first place, they decided they wanted to “provide guidance and recommendations” to game developers on how best to combat toxicity. and to make the game more user-friendly for everyone, regardless of skill. level.
Read also : WATCH: This study reveals toxic and angry players in Battlefield and Call of Duty; Xbox Users Also Rank Negatively
Why an anti-toxic AI might be just what the game needs
If you think toxicity isn’t a big deal in online gaming these days, you’re dead wrong. It’s been a problem for decades, and this particular story is proof that online gaming can be a very harmful place, especially for women.
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MADRID, SPAIN – SEPTEMBER 29: An Out Of The Blue Airbus (OOB) player during their League of Legends final against Besiktas on day two of the Girl Gamer Madrid Festival at Movistar eSports Center on September 29, 2019 in Madrid, Spain.
Late last year, Tech Times reported on a Twitch streamer called Grenade Queen who was harassed by a group of guys while playing “Halo Infinite.” During the game, she received several sexist slurs, with the men telling her to stop playing “Halo” because apparently the game “isn’t for her”, while telling her to go play another game. like “Fortnite”.
Here is the video of the bullying in action:
It was not the future for @xbox live that we envisioned. As a community and with the help of @Microsoft this must be brought to light and stopped. It will take teamwork between gamers, developers and console makers to change that and it’s time. It is high time. https://t.co/hVPHDvESVP
—Seamus Blackley (@SeamusBlackley) December 20, 2021
It was bad enough that Seamus Blackley, one of the creators of the original Xbox and Xbox Live, reacted by saying that this was not the future of Xbox Live that he and his team envisioned. But that’s not even the only time a woman like Grenade Queen has faced toxicity while playing online games.
According to GamesIndustry.biz, the presence of toxicity in online games basically causes almost 59% of women to hide their gender while playing to avoid being harassed. This should never happen in the first place, and this is where the GGWP AI system could be of great help in making online gaming a much more inclusive place.
Related article: More than half of US online gamers experience some form of harassment, survey finds
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Written by RJ Pierce
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