Temtem Review | TheXboxHub

Temtem is here, after a long period of early access following its Kickstarter success, and players can finally enjoy the latest monster catching experience on Xbox. Published by Humble Bundle and developed by Spanish studio Crema, Temtem wants the crown that rests firmly on Pikachu’s head and the rest of his Pokemon friends.

I had good intentions not to compare Temtem to the world’s most famous catcher and monster fighter. This turned out to be impossible, and even the developers themselves are quick to admit where their inspiration came from. Pokémon is a global phenomenon and has been since the late 90s; from the humble Gameboy to the current Switch, Pokémon is now a household name.

That said, how does Temtem compare? Is this a real scam? Or, is Temtem innovating and challenging Pokemon on its own playground?.

Temtem – like Pokémon – starts by allowing the player to customize their character. In fact, Temtem’s customization options blow up the latest Pokemon offering. The wide variety of looks and clothing options at the start obscures more important game options and then some. A really nice touch is the offer of multiple pronouns for the player character and not just the usual boy or girl; something that is very thoughtful on the part of the developers to include, creating a feeling of “all are welcome” from the start.

Once you’ve decided on your character’s appearance and name, it’s time to set foot in the world of Temtem. And this is where the copy-paste begins. Your character woke up the day they received their first Temtem from the local teacher – sound familiar?

Head to the local lab to choose one of three starter monsters, and you’ll find some very familiar ground once again. You meet the professor and your rival and choose one of three monsters. Right off the bat, your rival challenges you to a battle, and losing that battle earns you another monster. I guess the professor felt sorry for you or something.

After that initial tutorial-style mission that comes straight from the Pokemon playbook, slight differences start to seep in. Sure, you have the main quest to tackle and Temtem to catch, but speaking with certain NPCs will let you do side quests with tasks like find lost items or “go do that thing.” These are basic RPG quests, sure, but for the game to follow Pokémon so closely and then deviate from it, it’s quite the curve.

temtem 2 review

Catching monsters in Temtem is exactly like Pokemon, except instead of throwing balls when the monster is weak, you throw cards. If the monster is weakened enough and you throw a card, you will successfully catch the monster and can add it to your team.

Unfortunately, unlike newer Pokemon games where players can now see monsters roaming the wild, Temtem takes a step back in time and uses random encounters in grassy areas and the like to hunt down every creature. It’s a frustrating task when trying to catch one of each type, as that’s your primary goal in Temtem alongside training and breeding monsters in your party.

While it’s been hard to avoid comparisons between Pokémon and Temtem, there are points where the games aren’t alike. Sure, you get a starter creature, meet the professor, earn a rival, and roam the land, but Temtem is let down by something that has yet to be seen in the Pokemon games.

A season pass. Yes, Temtem has a Season Pass system and it doesn’t integrate well with the rest of the game. seems a bit predatory. That said, the pass appears to be mostly cosmetic-focused for the in-game character rather than being a pay-to-win by unlocking powerful monsters. That’s still not a good look for an otherwise wholesome feel game.

review temtem 3

So onto the monsters themselves and I have to say the character designs of Temtem are all pretty darn awesome. Pokémon has sometimes enabled cruise control when adding new monsters in the past; a trash bag with eyes, an ice cream cone, and even a set of keys have all made it into the best monster hunter lineup. Temtem’s designs all look really lovely and well-created, and it’s a refreshing thing to see for a game that mirrors an existing franchise so closely.

Outside of fighting, exploring, leveling, and catching, Temtem also has one major feature that’s only slowly creeping into newer Pokemon games now. Online with others. Yes, in Pokémon you’ve been able to challenge players for a few years now on the World Wide Web, but Temtem ups the ante considerably with its online connectivity.

You see, Temtem feels more like an MMORPG than a single-player experience. Even starting from the opening city, the world is full of other players running around with their Temtem leader following them. It’s a really cool thing to see and makes the world feel like a lot more populated than Pokemon. However, it also comes with its bad side. A large number of players in an area at the same time can make it difficult to get your bearings, and with so much going on, the screen can become a confusing mess. Still, it’s really nice to see other Temtem trainers running around doing their own thing.

Having the ability to swap Temtem at any time with an online player running around the world or being able to challenge them to a battle is pretty special. This is something that is done very well in Temtem. Speaking of combat, Temtem has Gym Leaders – ahem, check the notes – Dojo Masters to take down and even the first one will be a tough challenge for those who avoided fighting and upgrading their Temtem beforehand.

temtem 4 review

Combat in the game works much as you’d expect for a standard turn-based mover, with a “Rock Paper Scissors” ethos at its core. That said, no battle should be taken lightly as one wrong move will give an enemy the upper hand, eliminating your team in seconds.

Temtem copied Pokemon homework and got away with it. The game has potential right off the bat, from decent challenges in battles to lovingly crafted creatures and a wonderfully charming art style. All of this means that Temtem could indeed be the first competitor to breach the armor of the king of the monster catching genres.

Temtem isn’t perfect, but it’s as close to Pokemon as you’ll get on Xbox. With 164 creatures to capture and so many more features to discover, Temtem is a fun time and a good challenge.

Temtem is on the Xbox Store

Temtem is here, after a long period of early access following its Kickstarter success, and players can finally enjoy the latest monster catching experience on Xbox. Published by Humble Bundle and developed by Spanish studio Crema, Temtem wants the crown that rests firmly on the heads of Pikachu and the rest of his Pokémon friends. I had good intentions not to compare Temtem to the world’s most famous catcher and monster fighter. This turned out to be impossible, and even the developers themselves are quick to admit where their inspiration came from. Pokémon is a worldwide phenomenon and has…

Temtem Review

Temtem Review

2022-10-09

Alister Kennedy





Advantages:



  • Creature design is awesome
  • It’s Pokemon for Xbox
  • Lovely game with a decent challenge


The inconvenients:



  • Some quests are tedious

  • The Season Pass spawns as Predator


Information:



  • Many thanks for the free copy of the game, go to – Humble Games

  • Formats – Xbox Series X|S, Xbox One, PC, PS4, PS5, Switch
  • Reviewed version – Xbox Series X
  • Release date – September 6, 2022

  • Introductory price from – £39.99


TXH-score



4/5

Advantages:


  • Creature design is awesome
  • It’s Pokemon for Xbox
  • Lovely game with a decent challenge

The inconvenients:


  • Some quests are tedious

  • The Season Pass spawns as Predator

Information:


  • Many thanks for the free copy of the game, go to – Humble Games

  • Formats – Xbox Series X|S, Xbox One, PC, PS4, PS5, Switch
  • Reviewed version – Xbox Series X
  • Release date – September 6, 2022

  • Introductory price from – £39.99


User rating:

Be the first !

Back To Top