Riot and Ubisoft team up to reduce toxicity in online games

As lamentable as it may sound, toxicity in online games is nothing new. It has been around since the very beginning of multiplayer games but has only gotten worse over the years. Game developers have tried to control it, but it seems the toxicity always finds a way. For this reason, Riot Games and Ubisoft are teaming up to work on a technology research project to help them reduce in-game toxicity.

The project is called “Zero Harm in Comms”, which is currently in its early stages. It is not a direct measure to remove toxicity in the game, but a precursor. The data this project will gather will be used to implement AI models that will help curb malignant in-game behavior.​​​​​​


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“Disruptive player behavior is an issue that we take very seriously, but also very difficult to solve. At Ubisoft, we have worked on concrete measures to ensure safe and enjoyable experiences, but we believe that by uniting in as an industry, we will be able to tackle this problem more effectively,” said Ubisoft Executive Director Yves Jacquier.

Valorant Harbor fleeing enemies

Riot’s Head of Technology Research, Wesley Kerr, added, “This project is just one example of the broader commitment and work we’re doing across Riot to develop systems that create healthy, safe and inclusive with our games”. Riot and Ubisoft will also share the early results of this project with other developers in the industry to start an industry-wide movement to end toxicity in gaming once and for all.

Riot has already been working on this for quite some time, but its methods seem questionable. For example, he updated his privacy policy for Valorant, where he can now record and listen to in-game communications, to train his AI language models. While the end goal here is to weed out toxic behavior, this appears to be an invasion of privacy, although Riot has reassured fans it will only be used to “verify” behavior violations. There has been no update on the results of the system since its implementation.

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