Is anyone else tired of the new game? – Destructoid


Starting a new backup is fun… but at what cost?

It has been an exhausting year. I view video games as a way to relax and unwind, and while my backlog keeps getting bigger, I can’t bring myself to start new games. know like my pocket. Why?

Frankly speaking, I was really depressed, and learning a new game is tiring. You have to learn a whole new set of mechanics and know what a game expects of you for things seemingly as simple as moving around the world with navigation. I can’t tell you how many times recently I’ve been circling because I can’t find my way to a new area or run into a particularly tricky platform jump that I didn’t have could do, and I completely gave up. I call this frustration “new game fatigue”, and if that wasn’t already a thing, it’s now.

Okay, so I’m kinda a baby about it. If I was really stuck I might be looking for a playthrough and be on my way. But the thing is, I feel like Ben Affleck in this meme of him holding the cigarette. You know the one. I don’t want to have to look at an hour-long guide to a game before I start it. I want to be able to have fun from the second I have the controller in my hand.

In some cases, it is simply a case of poor design. Perhaps the developers haven’t made the route particularly easy to see for the sake of “realism”. Or maybe they didn’t tell the player how to use a healing item because they thought everyone knew it. It’s never intentional, but the people who make games aren’t perfect, and sometimes the way they implement things in games isn’t optimal for easy-to-digest tutorials.

The recent trend is to make the tutorial as minimal as possible, but man, sometimes you just gotta give us instructions. It’s okay, we’ll always think it’s artistic or whatever.

But most of the time I can’t learn a new game because I’m tired. Fully mastering a game with complex mechanics is one of the most rewarding feelings I have when playing games, but it often takes more brainpower than I have at any given time. Sometimes the thought of sitting down and trying to figure out how systems like menus, crafting, and currency work in a new game makes me want to take a nap.

Screenshot of The Witcher 3 inventory
[Image Source: RPG Site]

There are whole games that aren’t on the table for me because it’s just too much work. I have a little more than an hour connected Darkest Dungeon, which I should have loved on paper, but put it aside when I realized that I had to watch about three hours of guides on YouTube to have a successful somewhat successful run. The Witcher 3 is arguably one of the best games ever, and it’s been in my backlog for years, but the size and volume of this game means it keeps getting pushed until later . League of Legends is a non-starter.

And it comes from someone who plays games for a living. A few years ago when I got my first job in game development my dad bought a PS4 to support me and told me he was going to play all the games I worked on. I thought it was incredibly nice of him, but almost two years later he really hasn’t played much. He tried the 2018 God of the war, and thought it was cool, but had to give up because he couldn’t figure out the combos the game wanted him to do and kept dying.

He came back to Ratchet & Clank series, which was one of his favorites to play on the PS2 that we had growing up. One night, he called me on the phone to ask me how to complete a level, because even if he was killing the enemies, they kept coming in; he didn’t realize he had to destroy the ship they were coming out of in order to prevent them from reproducing.

Screenshot of Ratchet & Clank (2016)
[Image Source: The AU Review]

Seeing my dad struggle so hard to accomplish really basic gaming tasks makes me think a lot about literacy in games and how we have to design games with completely new players in mind, as well as making more tools. and tutorials to advance the learning process. more smoothly.

I digress anyway. What I mean here is that the only game my dad was able to complete was Jak and Daxter, his favorite game of all time. When he continued to run into games that didn’t make sense to him, or felt like too much effort to try and learn, he reverted to a classic he knew inside and out. He said it only took him four hours to beat, and he really didn’t feel like picking up anything else. Welcome to my world, dad.

So, are you feeling new gaming fatigue? How do you fight it? Do you currently play games that give you more problems than they are worth?


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